Saturday, December 26, 2009

Connect Four: Zero gravity

Wow, people worked on Christmas Eve!:

Connect Four: Zero Gravity v1.1
December 24, 2009

jo3_sum has released his Connect 4 style game for the native firmware.
Glad to see another devolper for the native firmware  Grin  Welcome jo3_sum!

Quote

========================
Rules:
========================
The rules are extremely similar to Connect 4, but with a few twists. A player can insert his
or her own pieces from any angle of the playing field falling into the opposite direction.
And sometimes spaces are covered by black spots which block the way for falling  pieces.
First player to have their pieces 4 in a row wins!

Discuss it here: http://boards.dingoonity.org/dingoo-releases/connect-four-zero-gravity-v1-1/

connectfour_zerogravity_1.1.zip
Author/Porter: jo3_sum
Download: http://jo3-sum.consoleworld.net/files/connectfour_zerogravity_1.1.zip

Thursday, December 24, 2009

Merry Christmas from Dingoo-Scene!

07-12-13_christmas-poem2

Have a great Christmas everyone, and may you all bask in the season of goodwill and peace to all men.  Be safe, be cool, and show off that Dingoo!

And ho, ho ho to you all!!

Look what Santa brought for Dingoo …

Right on cue, it’s raining releases. First, we have OpenJazz:

Yoannd26 has released a beta port of Openjazz (Jazz Jack Rabbit) for Dingux just in time for Xmas.

Openjazz v0.1 Beta
December 22, 2009

Quote

Controls:
You can edit as you like in the game options.
Pull = B
Skip = X

The game is currently only 320x200 is a bit too fast, too, the sound works fine but crackles from time to time.

Release thread here:
http://gueux-forum.net/index.php?showtopic=229389&pid=1668042&st=0&#entry1668042

Openjazz v0.1 Beta
Author/Porter: Yoannd26
Download: Download it here

And Proosystem 1.0:

The amazing Alekmaul has released ProoSystem V1.0 for Dingoo native firmware. It's a port of ProSystem Atari 7800 emulator by Greg Stanton.

ProoSystem V1.0
December 22, 2009

Quote

All information are in the readme file shipped with the zip file.

Release thread here: http://boards.dingoonity.org/dingoo-releases/proosystem-v1-0/

ProoSystem V1.0
Author/Porter: Alekmaul
Download: Download it here

Followed by SMSGG 3.3:

SMSGGOO 3.3
December 23, 2009

Alekmaul has updated his already excellent SMS/GG emulator for the native firmware.

Quote

+ Add more crc check for mappers
  + Add bios support (you can disable it in Game Configuration)
  # Fix SP during z80 reset (fix shadow dancer and ace of aces)
  # Change hcounter values
  + Add Game configuration menu for all not necessaries options Tongue
  + Add screenshot option in menu

Discuss it here: http://boards.dingoonity.org/dingoo-releases/smsggoo-v3-3/

SmsGGOO V33.zip
Author/Porter: Alekmaul
Download: http://www.portabledev.com/files/filedwnld.php?file=SmsGGOOV33.zip

Next, a personal favourite, Vice v 2.2!:

Vice 2.2
December 23, 2009

Vice 2.2 has been released! It's beginning to look a lot like Christmas  Grin

Quote

I am proud to announce that the Dingoo now has an officially supported Vice build.
This build is based on the amazing SDL UI work of Nojoopa.
Thanks to both Nojoopa and BlackyStardust for all their help and support.

Release Thread Here: http://boards.dingoonity.org/dingoo-releases/vice-2-2-official-build-released/msg6750/?topicseen#new

SDLVICE-dingoo-2.2.zip
Author/Porter: sweetlilmre
Download: http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/VICE/SDLVICE-dingoo-2.2.zip

With Hellizer not far behind …

HElliZER Dingux
December 23, 2009

Quote

A Dingux port of the old DOS demo HElliZER from the Queue Members Group has been released.

Thanks to zeitpunk for the information!

Discuss it here: http://boards.dingoonity.org/dingux-releases/hellizer-dingux/msg6816/?topicseen;PHPSESSID=e219e10ca8685942a914abdfd13d64f8#new

HElliZER-Dingux.tar.bz2
Author/Porter: Unknonwn
Download: http://www.storage.to/get/3xjfHSOv/HElliZER-Dingux.tar.bz2

(Thanks to u know where for all da news!)

What a shame you’re all busy with late night shopping, turkey stuffing and being nice to Grandma! Still, there will be calm after the storm which is christmas soon, and then, enjoy!

Tuesday, December 22, 2009

2GB 1000mAH battery UNFLASHABLE Dingoo emerges

Don’t panic, but the title says it all – thanks shred.  Check out this forum for more on this:

http://translate.google.co.in/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fdingoo.forumactif.net%2Fgeneral-f1%2Fdingoo-presumee-pirate-ou-nouvelle-version-eco-t889.htm&sl=fr&tl=en

Alekmaul releases Commander Koon and Hexavirus for native firmware

Looks like Hello World might come third:

Commander Koon v1.0
Author/Porter: Alekmaul

Quote

Hello,
Here is a port of Commander Keen for Dingoo Native OS (port of CloneKeen in fact).
You can find it in the dingoo digital website, because it's an  entry for its compo.

Download: Download Here

HexaVirus
Author/Porter: Alekmaul


Bust some icky viruses in this small, but fun puzzle game!
Download: Download Here

Monday, December 21, 2009

Darfgarf releases xRick for Dingux; incites “RickFest”

riock

Darfgarf has released xRick for Dingux – grab it here: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,240

And discuss it here: http://boards.dingoonity.org/dingux-releases/xrick/

For those who prefer native firmware, Alekmaul’s native version from July 09 can be found here: XRickOOV10.zip

And fro those who would rather do something else with their hands, I recommend this, courtesy of Simon Phipps:

paperickrtoy

http://www.simonphipps.com/downloads.htm

dpong for Dingux

Some late news … but then, it’s about Pong anyway, (from you know where):

dpong - December 19, 2009

dpong
Author/Porter: darfgarf
dpong is a simple, yet fun pong game for Dingux
Download: Download it here

Wednesday, December 16, 2009

Open Beats of Rage for Dingux released

Again, from Dingoonity news:

OpenBOR Dingux Port Released!
December 16, 2009

Shin-NiL finally released his OpenBOR port for Dingux! Go Grab it now!

Hello guys! Finally done!

OpenBOR Dingux Port v0.1 - First Release - 15/12/2009

This is a port of OpenBOR http://lavalit.com:8080/ for Dingoo-linux, based on v3.0 build 2504.

Installation
- Copy the OpenBOR directory somewhere on your filesystem
- Set your menu launcher to execute ./OpenBOR.dge
- Copy yours paks files to the "Paks" directory
- Have fun!

Note: Only tested with latest Elta rootfs (20091208)

Special Thanks
- Brazilian Dingoo Community
- Dingoonity folks

Binary: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,3,237
Source Code: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,46,238

Release Thread: http://boards.dingoonity.org/dingux-releases/openbor-dingux-port-v0-1/

OpenBOR for Dingux
Author/Porter: Shin-NiL
Download: Download it here

Tuesday, December 15, 2009

FCEU v0.2 released

Courtesy of Dingoonity news:

The gama has updated his wonderful port of FCEU!

Quote

Features

- Based on fceux version 2.1.2
- Great compatibility
- Builtin nsf player
- FDS support
   NOTE: You must put a copy of your fds bios (disksys.rom)
    in the /local/home/.fceux folder.
- Fullscreen support
- Blur filter support
- Frameskip support
- Zipped roms
- Gui for configuration
- Custom palette support
   NOTE: You must rename the palette file (for example fceux.pal) to custom.pal
         and put it in the /local/home/.fceux folder.

Changelog and release thread is here : http://boards.dingoonity.org/dingux-releases/fceu320-v0-2-fceux-port-for-dingux/msg5987/?topicseen#new

fceu320_v0.2.zip
Author/Porter: the gama
Download: http://www.filefront.com/15136361/fceu320_v0.2.zip

Monday, December 14, 2009

Open Beats of Rage for Dingux – Work in Progress Videos!

Bam!!!

Ker-pow!

Waa-hoo!

WIP is Looking good, niltonpd !!

Dmenu 0.6 for Dingux released

SavedLinuXgeeK brings news of a new Dmenu release:

Hey everyone,
   Dmenu has reached that point again where another release is ready for the public.  In this the release a lot of work has happened internally to make the code base more stable, and to prepare it for upcoming changes.  And as opposed to the last release, this release should not require any changes on the user's part, apart from dropping in the new files. So without further ado, the changelist:

Quote

- Various bug fixes
- Added ability to use global resources in themes. 
    If you prefix a path in a theme with 'global:' it will pick up
    the file from the "resources" directory.  This allows for the sharing of
    fonts, sounds, images, etc.  Hopefully this will reduce the overall
    disk footprint of the menu.  Not sure, but the menu may also run
    better if multiple code points are using the same resource on disk
    instead of copies of the same resource.  An example from default/theme.cfg:
        Font = "global:FreeSans.ttf"
- Ensuring the menu will work when filesystem is read only.
    Performance will degrade in some cases, but the menu should function
    in the same way it has before.  Just maybe a little bit slower.
- Memory Leak resolved in colorpicker
- Show/Take snapshot of menu on exit/load. 
    This allows for the menu to show something while it is setting up.
- Theme Selection now uses the image selection tool. 
    The theme selector will look for a 'theme.png' in the root of all valid
    theme folders (themes where theme.cfg exists).  If a theme preview
    is not found, it will use the 'notfound.png' in the resources folder.
- UI enhancements to the main menu
    We now apply alpha blending to the menu items based on their distance
    from the active item.  If the submenu is open, then another layer
    of blending is applied to the horizontal menu, as well as the
    submenu's parent.  The goal with this was to help indicate which
    parts of the menu are active, and which aren't. 
- Set foundation for UI animations
- Replaced sound OSD format of icon and percantage to just an icon. 
    The icon now shows the level of sound visually in lieu of a
    percentage
- UI will now autodim after a period of N seconds.
    The default for N is 5, but is configurable in the dmenu.ini file under
    they key DimmerDelay.  The value for DimmerDelay is an integer which represents
    seconds.  If DimmerDelay is set to 0, then the dimming will not occur.
- Enabled themes to define padding between icon and text, when the text is right
  of the icon.
    This does not apply to the horizontal items, but the vertical menu items.  The
    key to set in the theme.cfg is ItemTextPadLeft and the value is an integer which
    represents the left padding of the text, in pixels.

So please feel free to download and enjoy. You can get download the files from http://dmenu.googlecode.com/files/release-0.6.zip.  To install just upack the archive at the root of your SD card (where the local/dmenu folder starts).  Thanks.
The dmenu team

Read more here: http://boards.dingoonity.org/dingux-releases/dmenu-0-6-released/msg5883/?topicseen#new

Thursday, December 10, 2009

Blaze Europe selling Dingoos

Vampire Mike has PM’d me to advise that Blaze Europe is now selling Dingoos! The more suppliers, the better – here is their link: http://www.blazeeurope.com/sega/dingoo-a320/prod_76.html

C-Dogs SDL for Dingux

Arr … Shin-NIL has released a new game:

Hello everybody.
Here is a initial release of C-Dogs SDL for Dingoo:
Binary: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,228
Source code: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,46,229
Known Issues / TODO List

  • This version only can be played by 1 player;
  • Need to translate PC keys names to Dingoo buttons names;
  • Setting resolution greater than 320 X 240 will crash the system;
  • Setting video scale factor greater than 1 will crash the system;
  • Shutting down Dingux improperly (not using poweroff command) will corrupt the savedata and display segmentation fault when exit the game. Deleting directory /local/home/.cdogs will correct this;
  • The game is not at fullspeed yet.

Thanks to D_Skywalk, darfgarf and vimrc.

Wednesday, December 9, 2009

Reality Bites (It really does!) - On to Plan B

Well, Mr Fry might appear at first glance to be terribly rude.  I’m sure he’s just terribly busy, and gets thousands of “Spruik me! Spruik me!” requests every day. So much so in fact that the small print on his Blog shows that he really has his act together on public contact:

Contacts

The management for Stephen receives many enquires and requests. In all instances you must contact only once. Replicating your request across various contacts creates confusion.

In order to ensure you contact the correct person. Please follow the list below carefully.

Professional engagement of Stephen Fry

Hamilton Hodell Limited
Fifth Floor
66-68 Margaret Street
London W1W 8SR
Telephone: +44(0)20 7636 1221
iPhone/Blackberry/Android friendly: +442076361221
info AT hamiltonhodell DOT co DOT uk
http://www.hamiltonhodell.co.uk

Press requests of Stephen Fry or SamFry Limited

Members of the professional press seeking to to interview Stephen should contact Hamilton Hodell Limited using the details provided above.

Press enquiries relating to the business SamFry Limited and UnTied Artists Network should make that enquiry to Andrew Sampson

andrew AT samfrylimited DOT com

Please ensure you address your email to Andrew as unaddressed email will be deleted.

Stephen does not have personal publicity management.

Twitter requests of Stephen Fry

WARNING: When Stephen tweets a URL to a given website, up to 500,000 people will attempt to visit that website within one hour. Very few websites can manage that intense traffic. If you wish to asked Stephen to Tweet about a charity or special event which points to your/a website, it must be able to capable of taking 600+ calls per second to the website’s server in order to be able to stay live once Stephen’s Tweeted. Please check with your website server provider. Many providers will simply say “Yes it is”. You must double check with a technician for your website.

There are three waves of capacity within that hour with the 2nd wave of retweeting generally as strong as the first original Tweet.

Requests for Tweeting must be made through the professional agent contact details above.

Emails or phone call requests for paid or product Tweeting will be ignored.

Charities

Stephen supports many charities and requests for support. If you wish to make a request please contact Hamilton Hodell Limited using the details provided above.

Fan Mail & personal letters

Stephen cannot be contacted by email personally. Please address mail in the following manner.

Mr Stephen Fry
c/o Hamilton Hodell Limited
Fifth Floor
66-68 Margaret Street
London W1W 8SR

Fan email cannot answered but Stephenfry.com very much welcomes your participation on this website through Stephen’s Twitter feed, forum and blog.

Wow, no random emails, no contact to which you can reasonably expect an answer unless you’re press or charity, no product tweeting (which unfortunately, this campaign will be construed) – all that’s left is snail mail! Talk about pushing fertiliser up a steeply graded incline! It’s all quite disheartening really, added to which I read this on his blog:

Over the past few months I have bought and been sent some of the latest, loveliest and lousiest arrivals in the world of smartphonery, iPoddery and assorted digital devicement.

So, pestering him has been done, and we’re not the first; in fact, we’re among, by the looks of it, the slowest to have this idea. 

Are we to be so easily thwarted? No, say I! 

When faced with the impenetrable silence of Dingoo Digital Shenzen, did Booboo slink away and cry: “Linux on that glorified MP3 player? Meh!”?

When naysayers declared that PSP emulation was impossible, did Ulrich go: “Well that’s it then, 2D for me, all the way!”?

No, we shall not be cowed by Stephen’s management, or begrudge him the walls he must have to face life as a celebrity! We keep alive our fantastical vision that behind the wall of Hamilton Hodell Limited lies a curious gadget lover like, well, you and me, who only needs to get his hands on one of these, to succumb to its charms. 

This is what I’ll do then:

  • Pledges remain open until 26 December 2009!
  • Come 26 December, I’ll make up whatever difference in dollars there is, and order his Dingoo!
  • All who pledge will get an official, Dingoo-Scene once in a lifetime, never to be repeated collector’s item “I chipped in for Mr Fry’s Dingoo” Certificate … ah … emailed to them in PDF.

I have to say that, even after all that, it not improbably that our Dingoo is going to get lost among the hundreds and thousands of other gadgets that find their way to him. But you miss 100% of the shots you never take, right? Is that really the sort of Dingoo user you want to be?

Monday, December 7, 2009

New Dingux Dual Boot installation video

Getting dual boot on is the hardest part of Dingux.  This new video from whosaywho might ease the pain:

Friday, December 4, 2009

Desperate times call for cheap publicity stunts: A free Dingoo from Dingoo-Scene – if you are Mr Stephen Fry

In July - too long ago - I wrote this chest thumping call to arms for Dingoo lovers everywhere. 

In it, I declared that:

  1. unless we all made an effort to lift the Dingoo’s profile, it would die the Slow Tortured Death of GTZ (Gizmondo Tapwave Zodiac); and
  2. as no one on this planet is more than 6 degrees of separation from Kevin Bacon, it was inevitable that surely one of us must be linked to someone famous, who can be convinced to spruik the Dingoo, thus saving all our lazy bottoms.

Sadly, the urgency which imbued my post is today, not less diminished. Here we are, 6 months on, and absolutely no one of any celebrity, minor, scandalous, self promoting, or otherwise, has emerged to promote the cause of this little machine that could.

It is clear that more drastic action is required.

Like bribery.

I’ve made an executive decision that the subject of our bribery will be Mr Stephen Fry, actor, man-about town, raconteur and tech lover.

Why you Mr Fry? Well, your blog indicates you know your tech, and I suspect you might be just the sort of guy who would appreciate something like the Dingoo.

This is the deal: if you will post something on your blog to the effect that you know what a Dingoo is, are intrigued by it, and would like one, Dingoo-Scene will personally send you an A320, via DealExtreme.

Apart from the blog post, we ask beg, Mr Fry, for only one other thing: when you receive it, please take a picture of yourself holding your Dingoo with a goofy caption and sign it, for us to publish here.

As for the rest of you indolent unconnected recalcitrants dear readers, free Dingoos are worth exactly $82.80, so I’m handing the hat around.  Would be contributors to this noble cause don’t actually have to send me any money – yet. Just comment below (not anonymously, please) or email me, with a pledge if you would be prepared to contribute to making Mr Fry’s Christmas that much merrier. If Mr Fry never replies, you’ll never have to cough up! In fact, even if he does, it won’t matter, because Stephen – can I call you Stephen? - whether I actually get 1c or $82.80, the offer’s good, for however long you might choose to take before accepting (which might, I appreciate, take twice as long as however long you might take to actually hear about this in the first place), if you feel so inclined.

Dingux SNES9x – Game FAQ read function enabled

Thanks to Elta for this Dingoonity post:

Hello people Smiley
One thing I liked from the native OS emulators is the possibility to read the game FAQ from within the emulator.
I travel a lot by train and I wanted to play some SNES RPGs, but taking a printed copy of the FAQ with me isn't the most convenient solution.  Wink
So I decided to modify snes9x to add the FAQ viewer functionality.
I'm publishing the source code here because the code can easily be reused for any emulator.
The archive also contains a precompiled modified version of snes9x.
The viewer is rather simple for now, and will only work with ASCII files.
Also all tab characters are replaced by a single space.
To use it, simply put a text file with the same name as your ROM and with extension '.txt' in the same folder.
For example if you load 'Chrono_Trigger.zip' the viewer will try to load 'Chrono_Trigger.txt'
Then you can select 'View FAQ' from the Select + B menu.
Controls
D-Pad: Move around
A Button: Hold it and use the D-Pad to move page by page
Y Button: Change Font
B Button: Exit
(see faqviewer.txt for more technical details)
Link: (Mediafire)
http://www.mediafire.com/?oojmidmmo4v

Wednesday, December 2, 2009

DX stocks replacement Dingoo cases

Chewed on that Dingoo one time too many? Well, now you can replace that shabby teeth pocked exterior with a shiny new case, courtesy of DealExtreme, although IMHO, at $19.23, it’s a tad on the pricey side!

Main Product Picture - click to enlarge

As always, click here to buy one and I’ll get a warm glow and some DX points.

Monday, November 30, 2009

MAME4ALL Dingux v1.2!

Slaneesh bring great news today … though you’ll hve to wait for the file repository to update before it’s available! Thank’s Slaneesh!

From: http://www.slaanesh.net/2009/11/mame4all-dingux-v12.html

Finally a new release of MAME4ALL Dingux - it's up to version 1.2 now.
The main changes are:
- Added A320 screen brightness option to frontend.
- Fixed bug with games containing multiple FM sound systems. Was allocating two identical FM tables and segmentation faulting when on exit (trying to free the same table of memory twice). This stops some games crashing on exit.
- More speed and smaller executable. Perhaps some of the larger games may run now?
See the included "whatsnew.txt" for complete details.
If you have any questions, please refer to the "readme.txt" and "faq.txt" first! 99% of questions can be answered in here if you look first. By all means, ask if you are unsure.

I, Robot runs really nicely now.

So does Bubble Bobble, though still needs a bit of overclock to run at 100%.

Hey, it's got 3x Z80s and 1x M6801 to emulate!

Parodius was the first game I got running back in v1.0.

I still have more planned for the next release of MAME4ALL Dingux so stay tuned! As always, more speed and more compatibility.

Download MAME4ALL Dingux v1.2
(Make sure it's updated before downloading - allow 24 hrs)

SMSGGOO for native firmware updated to v3.2

From Dingoonity today:

V3.2 : 29/11/2009
  # fix timing problem with accurante frame timing
  + add action replay code management
  + add fps display
V3.1 : xx/xx/2009 (not official release )
  # fix malloc/free pb to avoid hanging when lauching a second game

Download here: SmsGGOOV3.2

Friday, November 27, 2009

Thursday, November 26, 2009

Theme viewer for Native Firmware

Courtesy of Dingoonity News:

djblagues has written a viewer for Windows that enables you to preview themes for Dingoo native firmware.

Release Post (in French) = http://dingoo.forumactif.net/projets-des-membres-f13/visualisateur-de-themes-en-c-t749.htm

Themes Viewer for Native Dingoo
Author/Porter: djblagues
Download: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,1,2,0,15,223

Wednesday, November 25, 2009

Dingoo Mega Pack 1.0

Do you have complete control over all what’s released for the Dingoo (native firmware)? If so, you may ignore this. If not, here comes Dingoo Mega Pack to the rescue.

First Dingoo Mega Pack is now released. This is a pack of games and emulators for native firmware.
You'll have to get the bios image required for LynGOO (lynx) yourself, since it's not legal for me to provide it in this package. See LynGOO.txt for more info.
*** Instructions ***
Just unzip directly to your dingoo's internal memory.
Readme files for games and apps are placed in A:\TXT\README so that they are easily accessible with the ebook reader.
If you run check_problems.bat it will tell you if there are any problems, such as missing bios images or conflicting emulators.
*** List of games/apps ***
Emulators
* ColeCOO 3.1 (Colecovision)
* DOOENGINE 0.9c (PC-Engine / TurboGrafx-16)
* GNUBOY (Gameboy / Gameboy Color)
* LynGOO 1.2 (note, requires lynxboot.img) (Lynx)
* O2EM 1.0 (Odyssey2 / Videopac+)
* SmsGGOO 3.1 (Sega Master System / Game Gear)
Games
* Formula1
* Hell Striker II (aka World Road)
* Landlord
* ManicMiner 1.1
* Mushroom Roulette 1.1
* Nosebreaker
* Platinum Sudoku
* PoPo Bash
* Rubido
* SameGoo 1.1
* Spoout 2.0
* XRickOO 1.0
* Yi-chi King Fighter
Apps
* Overclock apps
* GooPlayer 1.1
* StopWatch 1.0
Download link: http://www.mediafire.com/download.php?wzmjngzgxqk

Dingoonity

Tuesday, November 24, 2009

wirlked's wicked Dingoo art (Good for all that ails you!)

wirlked (PM me for his email, if you like, but you can also find him at the gueux forum link below), has sent a great set of links to me of Dingoo related themes/icons and gfx mods which he has made. Great work, wirlked, keep it coming, and I hope many people get in touch seeking your collaboration on other Dingoo projects!


"I make themes for Dingoo here :
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?,0,0,0,50,217
And here
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?,0,0,0,50,192

I have also make a graphic corrective for Beat2X, what allows to make comply colours and keys:
http://gueux-forum.net/index.php?showtopic=225744

To finish, of what to show icons when we connect his dingoo on Windows.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?,0,0,0,15,219"

Brazillian Dingoo Doom Mods released

Thanks to Ezequiel for this news!:


"In our forum (brazilian dingoo forum) been released a two Mods of Doom:

---------------------------------------------------------------------------
#Mod one:
Operation: Arctic Wolf Special Edition - Part 1
- Winter campaign based on the universe of Wolf3d, weapons, monsters, maps, ambient sounds and new textures. It has 11 new maps.
By: DoomMage

#Mod Two
Twilight Warrior
- Campaign for special operations, weapons, monsters, maps, ambient sounds and new textures. There are 10 new maps.
By: DoomMage

------------------------------------------

Download and images of Mods in:

(Portuguese)
(Google Translation)

Sorry for the inconvenience I hope to contribute in some way with the scene dingoes, thanks for your attention, good morning (sorry for my English, I am studying to try to improve it = D)

Good Bye,
Ezequiel"
And no need to apologize for anything, Ezequiel the Dingoo is the great multilingual uniter of worlds.

Monday, November 23, 2009

“Hello world” threatens to win DD Coding Contest

Here in the lucky land of Australia, we’re fond of revelling in the phenomena of Doing a Bradbury

Which is to say, we’re extremely good at doing well, simply by showing up.

If you’re into coding for the Native firmware, go here: http://www.dingoo-digital.com/forums/developers-corner/calling-all-native-os-developers-its-contest-time

It’s your chance to do a Bradbury. 

And c’mon people, no entries is just plain lazy.

Really (Tsk tsk, says the one who still thinks line numbers are used).

Anyone heard from Sofia @ Shenzen Dingoo-Digital lately?

Well, Teamdingoo did, a week or two back (and I’m green with envy … no one seems to care about l’il ol’d Dingoo-Scene:()):

Dear Teamdingoo Staffs,

I hope all of you in the best spirit and healthy there.

Please allow me to introduce myself firstly. This is Sofia from Dingoo Digital Company in Shenzhen, China. I am working in this company for more than half a year as an exporting department manager. We are the manufacturer of Dingoo A320 handheld game player.

I write to you in the popupose to thank you with a grateful heart for all your support all the time. Please give my regards to all of your team members, tell them how we feel lucky to have all of your's kindly support,we apprecaite that so much. All of you did a good work and contribution to make Dingoo A320 to be a better console, so that the end-users benefited a lot. What a amazing team you are!

For us, we will do our best to keep improving the console, we want it to be a well-know small retro game player worldwide. It will be more than great if you can accompany us go to a longer road.

By the way, the user Jenny and kswildside(dingoo-digital-usa) on your froum are both our resellers indeed, please trust them. They are all my good partners, they always bulid a bridge from your froum and us. Thank them as well.

Thank you again and hope you enjoy a brighter day there.

P.S: So sorry for my bad English :)

Your's sincerely,

Sofia

JAVA very WIP for Dingux

Thanks to rookie1 for porting and difuno from Dingoonity for the care taken to report this:

JAVA on Dingux (trial version), ported by rookie1


Original post here:
http://www.a320home.cn/bbs/read.php?tid-4583-fpage-0-page-1.html
Grab it from the link in the original post (provided you have no problem with the Chinese language) or here:
http://www.filefront.com/14978321/midpath091121.zip
Translation of the original post here.
This is the SUN PHONEME CDC + MIDPATH that I ported to Dingux. Extract it to LOCAL folder. The compatibility of English games seems to be better than Chinese. It is suggested to download and play JAVA games of NokiaE 6X or E7 or above, due to the 320 X 240 screen resolution of A320.
It you want to get it on DMENU, edit menu_game.cfg and add in:

MenuItem MIDPATH
{
Icon = "res/games/arkanoid.png"
Name = " MIDPATH"
Executable = "./suite-manager.sh"
WorkDir = "/usr/local/midpath/bin"
}

Note: I used the icon of arkanoid here, you may change it to whatever favorite icon of yours.
Copy your JAVA games to LOCAL/MIDPATH/MIDLETS/, all JAR and JAD files will be listed in MIDPATH, you will need to use "Install MIDlet..." option to generate JAD files for games do not come with a JAR file.
Key mapping (A320 VS Cellphone):
A = SELECT
Y = LEFT
X = RIGHT
B = 5
SELECT = #
You can modify the key mapping in local/midpath/configuration/com/sun/midp/configuration/configuration.cfg (scroll down to the bottom of the configuration file and you will find it).
Some remarks:
1. In this version, you will need to exit the games by using the exit menu of their own (exiting games from program menu is not yet there). In case the system freezes, use START + SELECT + POWER (reset shortcut of Dingux) to reset your device.
2. No sound support yet. (if you are asked to enable sound at game start, please choose no)
3. It is suggested to play games of 320 x 240 resolutions (vertical screens).
  You can find configuration.cfg file under local/midpath/configuration/com/sun/midp/configuration, this is the configuration file for MIDPATH. You may choose to rename configuration.cfg.240x320 (vertical) or configuration.cfg.320x240 (horizontal) in the same folder to configuration.cfg to replace the original configuration file.
Key mapping for vertical screen (A320 VS Cellphone)
A = SELECT,X = LEFT,B = RIGHT,Y = 5,SELECT = #
PORTED BY rookie1 at www.a320home.cn

Sunday, November 22, 2009

Lyngoo Native Lynx emulator hits v1.2

And thanks to the guy at the Dingoonity forums who posted the link, here’s a video to get you in the mood:

If you’re happyto settle for a Lynx that won’t double as a potential weapon in Cluedo, then just grab the Dingoo version here:

LynGOO Updated to Version 1.2

LynGOO the Atari Lynx emulator for the native firmware has been updated again here is a list of the changes

Quote

v1.2 (21 Nov 2009)
  - Handle system events (exit on USB plugin etc).
  - Performance optimizations.
  - Added overclocking controls.
  - Added lynx speed control.

lyngoo-1.2.zip
Author/Porter: Spiller
Download: http://www.vdklip.com/downloads/lyngoo-1.2.zip

Mini-SD cluster size when formatting can affect performance

Apparently, formatting with a cluster size of 32kb can improve Dingux performance, but isn’t recognised by the native firmware.  Read more here: http://grm.hopto.org:6080/dingoo-a320/hardware-and-modding/, or use the English cheat notes below. 

Russian to English translation

Recent entries in the category of hardware and fashion
Dingoo A320 and compatibility with SD-cards.
By GRM on November 18, 2009 1:37 PM | No Comments | No TrackBacks
Interesting discussion was formed on zx-spectrum - the forum.
Collective Intelligence in the face of one of the users has revealed an interesting feature of the dinghy. When using a large size so happens that the producer reformats them with a cluster size of 32KB. This makes it possible to achieve some increase in speed, by reading more data at a time.
So.
The experimental Digna with firmware 1.2 flatly refused to work with a card with a cluster size of 32KB. So Dingux worked, everything was read in mode, card reader, but never saw one mp3shka, or ROM.
Decision - to reformat the card with a cluster of 4kb.
Probably will not work and intermediate values, but in any case, do not despair immediately after purchase card, if something suddenly failed to start immediately.

Replacement Dingoo batteries now on DX

Main Product Picture - click to enlarge

Been burning your batt up with all that overclocking? Then perhaps you need one of these, now available from your friendly neighbourhood DX store.  Click here to buy one and I get some (hardly any, but some nonetheless) points! Heck, for the paltry $6.88 they’re demanding, postage INCLUDED, buy 2.

Saturday, November 21, 2009

Dingoo Snes9x SDL update to v 1.39

Spotted and brought to our attention by Kronus Arm from Dingoonity news:

Snes9x-sdl 1.39 20091118

The Snes9x Dingux SDL port has been updated in a past couple of days, but nobody bothered to post this up, until I discovered this yesterday while chatting with a couple of friends over the Dingoo-Scene Chatroll.  Tongue

Anyways go download it here:
http://www.mediafire.com/?e4uwyjzzbzw

Enjoy. Grin

Thursday, November 19, 2009

FCEU320 v0.1 for Dingux – Port of FCEUX

A new Dingux NES emulator, from tha gama:

Fceu320 v0.1 - fceux port for Dingux


Hi, this is a port of FCEUX for Dingux.
I was working on the NESEMU port but i found about fceux and decided to give
it a try since it was a more mature emulator.
You can download it here.
If you don't know how to install an app for dmenu, you can read the INSTALL file or search
in the forums for a more complete tutorial.
This is what i have done so far:
Features
- Based on fceux version 2.1.2
- Great compatibility
- Builtin nsf player
- FDS support
   NOTE: You must put a copy of your fds bios (disksys.rom)
    in the /local/home/.fceux folder.
- Fullscreen support
- Zipped roms
Controls
Dingoo            Nes
-----------------------------------------------------
Pad            Pad
A            A
B            B
Y            TurboB
X            TurboA
Select            Select
Start            Start
L Shoulder         Change FDS disk
R Shoulder         Insert/Eject FDS disk
Select + Up         Increase cpu rate
Select + Down         Decrease cpu rate
Select + Start         Exit emulator
Select + L Shoulder      Save State
Select + R Shoulder      Load State
ISSUES
- FDS save states are not working.
- Small gameplay lag.
Not supported
- Movie record/playback
- Frameskip
- Screen filters
- Hight quality sound
- New ppu core (It is just too heavy Sad)
- Custom palettes (Not really tested)
- Nes apu volume settings.
TODO
- Create gui for rom browsing and configuration
- Add support for custom palette
- Fix fds save states.
Well see ya!

Dingoo hand made bling case

GRM Retro very kindly sent this link from one of his readers:

http://grm.hopto.org:6080/2009/11/dingoo-exclusive-case.html

Featuring this:

DSC01.jpg

Very nice!

Monday, November 16, 2009

Chris Kohler’s pRoN for Dingoo-users

Over at Wired, Chris Kohler has been celebrating the start of Yard (or Garage) sale season in his part of the US of A, by waxing lyrical as only he can about an experience that all Dingoo users might appreciate:

Recommended reading!

Sunday, November 15, 2009

Native firmware LynGoo updated to v 1.1

Spiller has updated his great Atari Lynx emulator to v 1.1:

"v1.1 (15 Nov 2009)

- Added screen rotation controls.
- Added sound on/off control.
- Added CRC32 checks to save/load state.
- CPU Speed set to 400MHz.
- Frameskip disabled; not effective.

Important note regarding save states
The format for save state files has changed in v1.1. This means that save states
from previous versions of LynGOO can no longer be loaded. This is an unfortunate
but neccessary change. On the bright side: save states should now be compatible
with the original Handy emulator and its ports.


Status with regards to some requests I got earlier:

Graphical glitches in Shadow of the Beast and Roadblasters have not been fixed yet.
Saving and loading the config is still not implemented; too much internals are changing still.
Adding a scanline filter is low priority and in reality I may never be able to add it.
Performance enhancements seem unneccessary now that LynGOO runs at 400MHz.


Grab it here: http://www.vdklip.com/downloads/lyngoo-1.1.zip"

GnuBoy freeze fix

In case you have a newer Dingoo without a paw mark on the back, you might have freezing issues with GnuBoy (native). Here’s a fix for the problem.

Update: There has been reports both from people saying it does work and from people saying it doesn't. Feel free to write in the comments if it works / if it doesn't work for you (if you have the dingoo without the paw mark).

This is a fix for memory leaks which caused it to crash on the newest dingoos, those without a paw mark.
I added my implementation of Spiller's great idea for an auto memory reclaim function.
/Harteex

Download

Saturday, November 14, 2009

Video Review of Ugly Bastard Child of PSP Go

A while ago, noproblem on that other Dingoo site made another one of those “Don’t know why I want one but I must have it” discoveries, and promptly gave it a great name: http://www.dingoo-digital.com/forums/other-consoles/ugly-bastard-child-psp-go

This was it:

image

And now someone’s bought one, and reviewed it done a prepubescent hatchet job on it:

Good to see it in action though, so just turn the sound down!

As Christmas is coming, if you really must, pop over here to buy one: http://chinagrabber.com/4-3-slide-panel-retro-gamer-game-mp5-player-w-camera-mp4---pxp-2000.aspx

Dingoonity Custom Firmware 1.2

If you can’t get enough of the Dingoonity forums, try this firmware for a hit every time you turn your Dingoo on:



With some motivation from Codiak, I figured that after writing a guide about creating a custom firmware, I would actually release one for you fine folks to use.
Tested and working on my own Dingoo.
So here it is, the Dingoonity custom firmware 1.2
Download

Courtesy of Dr “How to have a threesome when there’s only two of you” Manhattan Dingoonity God, omgmog.

Harteex working on Chipworld for Native OS

Anticipation is 9/10s of all gratification:

ChipWorld is a clone of the Windows version of Chip's Challenge for Dingoo A320.
More information is coming at a later time.
Here's a screenshot (Work in progress, some of the graphics are not final)

No binaries yet, but check out Harteex’s site for more news from time to time here: http://www.harteex.com/?page=chipworld

Friday, November 13, 2009

Wizznic for Dingux

For those who missed it, Zear has popped out a new Dingux game, Wizznic, a port of Puzznic:

image

Grab it here: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,215

GooPlayer updated for native firmware


GooPlayer is a music player for the Dingoo, which covers up for formats the built-in player doesn't play.
Just put your music files in the same folder as GooPlayer.app or in subfolders.


*** Changelog ***
V1.1
* Support for XM, MOD and S3M files
* Fix crash which sometimes occured on files with non-english filenames (you still cannot play them though)
* Fix crash on non-pawed dingoos
* Added seeking, hold DPAD left/right to seek (only for OGG)
* Added folder support (multiple levels)
* Files are now sorted by filename
* Ability to skip splash screen with the A button
* If a song cannot be loaded, an error message will be displayed


Note about XM, MOD and S3M:
I can't show time for these files (I would have to calculate this myself), so instead I show another number for how far in the song you are.
Also, a few songs may repeat endlessly.
For this release, thanks goes out to alekmaul, for his port of modplay that I'm using.


Download (Both Dingoo A320 and Gemei X760+)
Source

Dingoonity

Monday, November 9, 2009

Diana or Anna: the naked truth and what it all means!

Hah, you thought I was just a fanboy, didn’t you? Skip right past the fact that I get to use the word “naked” on this site significantly less than is desirable, and you’ll notice things if you try hard enough. Just like this guy.

According to the data so far (check out the poll results and comments from here), Diana and Anna from V are just as hot as each other (though Zaxxon Q Blaque’s comment must surely have some Casting Vote effect, I say!).  This is an unquestionable truth, but you don’t come here for the bleeding obvious (go here instead). No, there’s much to be learned from this seemingly straightforward observation, starting with this: assuming that everyone who saunters by these parts is a Dingoo user, this result leads me to conclude, rather unscientifically (but hey, that hasn’t stopped me before) that:

1.  About half of all Dingoo users are old enough to remember how hot Diana was in 1983. Assuming you were 14 then (hey, who else had time to enjoy TV?), that makes you about 37.

2. The other half are only old enough to remember how hot Morena Baccarin was in Firefly in 2002 (as well as how we wuz all robbed when the powers of Murdoch took Firefly away from us. Yep, bad Fox. Take my love, take my land, and then take he show from us.) Ok, focus … right; applying the somewhat frustrated TV watching 14 year old rule, that makes you about 22.

37 and 22? Hey, that’s the difference between Gen X and Gen Y! We’re looking at the difference between those who remember Yie Ar Kung Fu in arcades and those who only go to play Dance Dance Revolution because their PS3 at home looks waaaay better than anything you have to pay to play. This makes sense, and leads on to some other reasonable assumptions:

* No one born before 1969 owns – or wants to own - a Dingoo! (“So it’s just like one of those tape recorders, is it?”)

* No one born after 2002 either (“Daddy, I pressed the screen and nothing happened!”)

OK, I’m tapped out. It’s Monday night. If you can build on the above, and work out more about the average Dingoo user, chip in below.

Some among you are wondering what this is all about, in which case, you probably shouldn’t watch this video, which adds very little to the above, and only has one redeeming feature. It makes me feel I’m not alone.

omgmog’s Dingoo native firmware flashing guide

Those “pretty” links really work … guess where this takes you:

http://boards.dingoonity.org/dingoo-hacks/guide-flashing-custom-firmwares-to-your-dingoo/?topicseen

Thanks omgmog for the great guide!

Inkl Player 0.4

A new media player is out:

* MP3 album art support
* FLAC support
* Media library added

* Works on Dingoo A320
* Works on Windows
* Works on Windows Mobile

* Automatic update added
* Improved reactivity
* Downloads synchronized lyrics automatically
* Settings menu added
* Supports skins for list pages
* Automatic power-off added
* Fixed some bugs on synchronized lyrics
* Various bug fixes

Inkl Player's Official Site


Download: http://barosl.com/inkl-player/releases/inkl-player-dingoo-0.4.zip

Dmenu 0.5 for Dingux

A new version of Dmenu is out:

Dmenu 0.5 release.

Dmenu project team released dmenu ver0.5  Cheesy
Most works was done by timothy.soehnlin.
Thank you Tim for your hard work !
changelog
[0.5]
- Fixed a lot of SegFault bugs
- Change the mechanism that the next application is called
- Rename dmenu binaly to "dmenu.bin"
- Added a dmenu start up script named "dmenu"
- Added "SelectorDir" setting for menuitem and submenuitem
- Added new key binds in filelist ( L key - page up / R key - page down )
- Added "built in Wallpaper Selector with thumbnails"
- Added "built in Color Selector"
- Added ColorBar graphics for "built in Color Selector"
- Moved and Renamed the dmenu resource folder "/usr/local/home/.dmenu" to  "/usr/local/dmenu/resources"
- Moved "dmenu.ini" from "/usr/local/dmenu/resouces/" to "/usr/local/dmenu/"
- Moved Background/ VolDisp/ BrightDisp setting from each "theme.cfg" to "dmenu.ini"
- Merged "main.cfg and fontcolor.ini" to "dmenu.ini"
- Remove the fontcolor setting scripts and folder
- Remove fontcolor.ini
Download here : http://code.google.com/p/dmenu/downloads/list

Friday, November 6, 2009

Mancala for Dingux released (Mandingoo was released in 1975)

A somewhat new game for Dingux from ZX-81:

Dingux-Mancala: A Mancala Game v1.1.0 for Dingoo/Dingux


Hi All,
Mancala is a board game familly, originated in East Africa. The word "Mancala"
came from arabic word "naqalah" that means literaly "To move".
Dingux-Mancala is the "Awari" variant, and even if the rule of this game is simple,
the complexity can be compared to chess Game.
The AI is based on the source code of H. Huseby & G.T. Lines, for their
implementation of the classical Minimax algorithm.
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
How to play ? Here is the rules available from awari.cs.vu.nl :
Awari is played on a board where each player owns 6 pits. In the initial
position, all pits are filled with four stones, thus the initial position has
48 stones.
The player to move chooses one of its own, nonempty pits and removes all
stones from the pit. The player then sows the stones, counterclockwise, over
the remaining pits.
If the last stone is sown into an enemy pit that contains 2 or 3 stones
after sowing, the stones are captured.
In this case, if the second last pit is also an enemy pit that contains 2 or
3 stones, they are captured as well, and this process is repeated clockwise,
until the own pit, or an enemy pit containing less than 2 or more than 3
stones is reached.
The player who captures most stones, wins the game. The game end when a
player cannot move, however, to avoid such a situation early in the game, it
is not allowed to do a move that leaves the opponent without countermove,
unless all moves eradicate the opponent.
** UPDATE ** In previous version, AI was buggy, here is a fixed version (v1.1.2)
Here is a full working binary version :
dingux-mancala-v1.1.2-bin.zip
Here is the source code :
dingux-mancala-v1.1.2-src.zip
Enjoy,
Zx
Haven't installed Dingux on your Dingoo ? Let's do it here !

If you want to discuss on this homebrew, you can do it here :
My forum on dcemu network or http://www.gp32x.com/.

And if you’re still wondering about the title of this post …

image

zimage with power off function for Dingux

OK, this is so old it’s rotting, but it is significant, so here’s the news: you can now obtain a zimage file which enables a working power off button in Dingux.  The lack of a power off button in Dingux (until now) meant you had to reset the Dingoo into the original firmware before powering down, which is irritating to say the least.  Read more here: http://boards.dingoonity.org/dingux-general/zimage-with-power-function-enabled/msg2290/#msg2290

pof posts modified native firmware

pof has built on the new official Dingoo firmware, and released something which consolidates lots of recent goodness:

My modified version of official 1.20 firmware, includes the following:
* Based on official 1.20 firmware (Y/B bug fixed!)
* Supports custom themes (system folder visible)
* Default language set to english
* Megadrive emulator fixed to use the quick double buffer technique
* Added NeoGeo Pocket emulator
* Added Game Boy Color (GBC) emulator
* Overclock apps included (select from 200Mhz to 430Mhz)
* Nice boot & logoff screens
* Fixed typos in english translation
* Default brightness set to 3
* Auto Poweroff set to 1 hour
== INSTALL INSTRUCTIONS ==
1. Copy all the contents into the root dir of your dingoo internal UDisk.
2. Switch off your dingoo
3. Press and hold DOWN in the D-PAD
4. Switch on your dingoo, firmware will update. Wait 5 minutes.
5. Reboot your dingoo
== DISCLAIMER ==
I take no responsibility for any conflict, fault, or damage caused to your Dingoo by flashing this unofficial firmware.
Full caution is advise, do not flash if you don't know what you're doing. Tested on 3 Dingoos and worked fine on all them.
== DOWNLOAD ==
http://rapidshare.com/files/303162579/CFW-1.20-pof.zip.html
MD5: 97EFD31822ED155B37D3122EEA98ADA0

V … already on the Dingoo!

In case you were wondering, yes, we have been infiltrated; the Dingoo is based on Visitor tech, and just check out strider_mtk’s chat logo. And as you’d expect then, the hottest new show this season is already old hat on Dingoo!

OK, so maybe we’re cheating, but where else can you play this quite so soon:

image 

(Don’t answer that.)

It’s a surprisingly playable game too, according to Lemon64. Boot up Vice or Frodo, and show those hanging out for the reimagined conversion just why the A320 is so versatile and, well, just plain cool.

Of course, this entire post has been an excuse to ask the question: Who is hotter: Diana or Anna?

image

Diana|
Jane Badler
image

Anna|
Morena Baccarin

Make sure you vote on the sidebar before you go. -->