joyrider finally released GnuBoy for native firmware!
joyrider finally released GnuBoy for native firmware!
zear got FreePrince running on Dingux. Unfortunally FreePrince hasn’t been updated for a long time, and can’t be considered playable in this state. Perhaps this could give someone motivation to continue the project though.
You’ll find the FreePrince project here.
To try it, you can download it for the Dingoo here. Don’t forget that you will need the original game data aswell.
Here’s yet another cool video from joyrider showing Gnuboy running on native OS. Since this video was made, loading times are much faster and it has frameskip functionality (good for a few GBC games which doesn’t run in full speed).
here's another video of gnuboy, showing the menu, and some games, the savestates (9 per game), the frames (which can be personalised per game) in non fullscreen mode and the fullscreen mode in action. I did notice a bug with the frame not being loaded after the loading screen (while recording this video) so will fix that. All that's left todo is some twiddling with the sound. And perhaps if i can find it the slowdown that occasionally occurs during a game (which isn't fps related unless my fps counter doesn't work hehe ;) )
Remember this (and who wouldn’t)? It plays megadrive/genesis games. It’s cheap. What more do you need?
Strider_mtk and I have now received ours – and thanks largely to Strider’s hard work, you can now click here for a detailed review!
alekmaul just released version 3 of his great Colecovision emulator for native firmware.
Hi all, here is the new version of ColeCOO, my native dingoo OS Colecovision emulator.
Source: Dingoo A320 forum
I’m not sure what sort of game this is, but it looks good.
This is not a BREAK-OUT.
Can’t be long now!
UPDATE (27 Sep 09):
I made some quick background images for this emu (in non fullscreen mode). Take a look:
To author of emu: if you like these, I can send you a source in PSD, so you can design them as you like. (Contact ALF by clicking).
joyrider is currently porting Gnuboy (Gameboy & Gameboy Color emu) to native firmware.
Here’s a video of some work in progress.
initial work on a gnuboy port for the default dingoo os. it seems to work fine, but has no sound yet. took me 2 full nights to get it working.
sweetlilmre, who is responsible for Dingux VICE - which IMHO is the best thing since antipasto or laksa - very kindly took the time to respond to some Dingoo-scene Q’s.
Hi there sweetlimre.Tell us something about yourself. How old are you, what do you do for a crust, are you married/single/in high school/a very intelligent 9 year old - all that stuff?
Did you have a C64? If yes, what's your warmest memory of it?
Any favourite games?
What's your coding/porting track record like? Have you done anything like this before?
What got you interested in the Dingoo to begin with?
Do you think the Dingoo has a bright future?
How does coding for Dingoo compare with working on other platforms? Which do you prefer?
Would a native Dingoo OS C64 emu ever be possible? Care to take up the challenge?
Why VICE over Frodo? Why C64 at all?
At the moment, compatibility on VICE is pretty good - it seems to run 95% of whatever I throw at it. My one complaint is that it does seem to run smoothly one minute, then frameskip at other times, then go back to smooth running again. This plays havoc with shooters like Katakis - I wonder if there's anything you might suggest to improve things?
Which is better - fastSID or reSID?
And Truedrive on or off?
There is also a suggestion that 390 mhz is the ideal clockspeed to run at. Why not just crank it up to 430? (And can you make it go to 11:)?)
The sound also seems a little low. Any thoughts on what to do?
What next for Dingux VICE?
Will you also work on new emulators? If yes, which one?
Do you think an Amiga, N64, or PSX emulator would ever be possible for the Dingoo?
Is there anything else you would like to add?
Thank you for your time, your effort, and most of all, your dedication to working so hard for all our benefit!
Keep up the great work; and even if not, heck, the current version of VICE has already led to me rediscovering my lost youth. Once again, thanks sweetlimre!
eksasol has put together a short guide on installing Dingux:
by eksasol on Sun Sep 20, 2009 11:17 am
Please bear in mind, I am not an expert and I haven't watched dingoo-scene's man videos. These are methods that I took from the Dingux's readme to flash the Dingoo so it can dualboot and install Dingux files into an SD card. Basically I've tried it make as easy to understand as possible so those who haven't already have Dingux running on their Dingoo may be able to. Also it won't cover too much depth, I wrote this in a single day. This instruction is for Windows OS only.
There are quite a few of these around, including this … ahem … pretty useful one .. but there can never be too many!
Ezial and Yoannd26 just released a port of Super Methane Bros for Dingux.
By Yoannd26 and Ezial, Gx-mod.com
Meneer Jensen has made the above quick reference card, which covers most of the main emulators and native functions you’re likely to use! Thanks Meneer – click here to download. [Update: Link isn’t working. Go here: http://img199.imageshack.us/img199/8571/dingooquickreference.jpg for a jpeg image]
Bytejacker, which we posted about earlier, has put up a video review of the Dingoo. They also have a competition where you have the chance to win a free Dingoo (only for North America).
Click here to watch the review and take part in the competition.
|Wanna WIN a Dingoo? Awesome, because Dingoo Digital wants you to, and so do we! Just leave a video comment down below and show us the gem of your classic gaming collection! Your oldest, most valuable, rarest, or just favorite old game you own. Coolest game gets the Dingoo!|
Yet another DealExtreme Chinese emulator (Thanks to the dude a few posts down for this). This one features:
- Screen: 2.4" color TFT LCD
Straight from Dingux.com:
I've just released a new dual-boot installer in the hope that it fixes the "flash write error" problem some users have experienced. The error is caused by one or more bad pages in the first block of NAND. This is normal and there is a mechanism that was supposed so handle it but wasn't working. As I don't have bad pages in this first block in my two A320s, I can't test it myself, so, until someone reports that it is working for him, consider it beta.
Duddyroar has posted 4 videos of the Dingoo v the Wiz, running several games side by side. So, if you’ve been dying to see which one of them runs Musha Aleste better, for instance:
Answer: Hard to tell from this far away. Those who would like to see the rest of Diddyroar’s work, featuring Gunstar Heroes, Assault Suits Valken and Super Bomberman 3 - click here.
I was doing my usual trawl of the net, and found this:
… which is good to know. No credit card thievery round these parts!
Damned by their “A few users” faint praise though. C’mon, how many thousands of hits a day are required to get two little heads?!!
Sorry for the autoconnect flooding the #dingoo-a320 channel. I didn't realise it would have this effect. It shouldn't be autoconnecting now. Sincere apologies.
To join the channel, type /join #dingoo-a320 in the IRC chatbox.
Moving forward, please take a minute to indicate what your views on the chatboxes should be in the new poll.
by remax on Sun Sep 13, 2009 11:51 pmThank's to this VGM player for GBA : http://www.smspower.org/maxim/Software/GBAVGMPlayer by Maxim from SMSPower, you can hear your favorite SEGA 8 bit (SMS, GG, Mark III, ...) soundtrack on your Dingoo.
DL the GBA VGM Player 0.17 file and build your rom with the GBA VGM Player ROM Builder available at the same location.
Lot of chiptunes availables here : http://www.smspower.org/music/VGMs/Index
I tested it and it work great!
The very unassuming diab has released a game:
Sucky (seriously) Space Invaders
by diab on Sun Sep 13, 2009 5:56 pmHello,
I did some coding and this time I'm gonna release my unfinished work (executable+sources) instead of letting it rot away on my HD. I used Harteex's toolchain and his astrolander sources as a basis, so it compiles the same way as described in http://a320.freeforums.org/guide-how-to-compile-apps-for-dingoo-native-os-without-sdk-t814.html.
Maybe someone feels like finishing it or optimizing it in some way, it's a bit buggy and missing a lot... I also think it could run faster :/
If you just wanna check it out without compiling it, put the target.app on your dingoo and execute.
A quick update has been released for GLFrontier:
"**UPDATED VERSION CONTAINING STARMAP CONTROLS**"
Grab it here: http://a320.freeforums.org/download/file.php?id=129
SameGoo is an implementation of the simple but popular SameGame.
The goal is get a high score.
Selecting an object will clear that object and all connected objects of the same color.
You cannot clear a single object, it must be connected to at least one other.
If a gap occurs between columns of objects, then the right-most ones will be moved left.
The more objects you clear at once, the higher score you will get.
DX has recently put these on:
It’s a handheld, powered by 3 AAA batteries, and it comes with 100 built in games. The games are sprite-changed NES games, apparently. These are the games, and here is a screenshot of “Shrek Bros” (that’s JUST NOT RIGHT, I say, gawddarnnit!):
OK, we’ve seen things like this before, but not for the scandalous price of $19.99 – shipping included. Any lower and DX will surely become another victim of the GFC. Needless to say, I’ve ordered one, so expect a write up in about, oh, 6 weeks (this is DX, after all).
The prolific mrlogan strikes again:
by mrLogan on Sun Sep 13, 2009 9:54 pm
By request, I’m trialling the IRC widget you see on the side. Chatroll is a bit heavy on resources, and does slow the site down somewhat. Y’ll let me know if the IRC box on the side meets your need now, y’hear? If it works OK, I’ll phase the Chatroll box out. Let me know what you think.
Now you can get those form hugging silicon cases for the A320.
I think you can buy them here: http://www.ibs-play.com/item_detail.php?item_id=1252479624
This port is based on the excellent gp2x port and the work of A600 (microlib, ported to gp2x minimal lib compatibility).
At the moment the following known issues exist:
1. Sound lags.
2. Overclocking might be a bit... dodgy
3. Buttons are swapped back to gp2x orientation (B is fire/select etc.)
Bytejacker posted an interview with Justin of Dingoo-Digital-USA. For the regular visitor of Dingoo-Scene, there won’t be much new information, but it could still be an interesting read.
It’s also great to see that this may help the Dingoo to reach more people.
Readers of Booboo’s most excellent Dingux.com will have noticed a very subtle understated reference to the great dood himself receiving a prototype NanoNote. The more curious among you would have instantly googled ajnd come to this page, which would reveal that the NanoNote is this beastie:
You can read more about the NanoNote here, but to save you the click, it has the following specs:
This device is planned for release in Fall 2009, which means a lot to me here in Oz in August 2009, but I like the 2009 part of it anyway. This is an open standards device with a CPU based on the same chip die as the one on the Dingoo, so there’s a lot to be excited about, and if I were the nice people at Qi Hardware, who are making this, I’d be sending one to Booboo too!
Booboo’s hacking of the Gemei X760 is progressing well – see how he has hooked up to the Tx/Rx points on the motherboard, and read what else he has to say here: http://www.dingux.com/2009/09/good-news-on-gemei-x760.html
GP2xs got sick of the GNUboy keymap, and so he rolled his own. Grab it here:
by gp2xs on Tue Sep 08, 2009 2:25 am
Another PC Engine emulator has been released, this time for Dingux, and gawddarnnit aren’t those pictures pretty?
by Juarrox on Tue Sep 08, 2009 11:20 pm
I´m proudly presenting you a Turbografx / PC Engine emulator for Dingux created by Uguru.
Direct link to download HERE.
Some users have been encountering the “Flash write failed” error (FWF – also known as the A320-FU and not quite the RROD, but let’s see if it’ll stick) when attempting to flash their firmware to the dualboot installer for Dingux. Booboo explains the likely cause, and recommends some options here:
So: if anyone lives near Valencia Spain and is suffering the FWFE, drop Booboo a line – or better yet, send him an FWF’d Dingoo over at www.dingux.com !
yoannd26 presents his latest …
DaveGnukem Dingux v1.0
DaveGnukem for Dingux
Hot on the heels of the Frodo prerelease, comes another, generally more compatible C64 emulator, VICE!
This alpha is not fully working, but still runs many games. Visit http://sweetlilmre.blogspot.com/ to thank sweetlilmre!
Grab the alpha VICE release here: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,72,152
And look here for some info on how to get it going: http://a320.freeforums.org/vice-c64-emulator-t1252.html
MeneerJansen has posted a nice wrap up of some useful commands and other info on the Dingoo. A quick run through your favourite word processor to shrink the font, and it’ll make a nice sticker for the back of your Dingoo! Thanks MeneerJansen!
Quick reference card for the various Dingoo controls.
zman has posted a very useful script to take the pain away when preparing ROMS for Finalburn alpha!
From the readme:
This batch script (fbacache.bat) has been written by
1. Just download the fba.zip file.
Grab it here (download only the fba.zip file), and pop over to the right to thank zman!
mrlogan delivers to the impatient! My Dingoo is almost complete.
by mrLogan on Sun Sep 06, 2009 10:12 am
***UPDATE : ERROR in readme , loading game is Hold L press Select ****
The cries and begging for a C64 emulator may soon be over, now that mrLogan has answered the call.
A little bit of good news:
Let the celebration begin!
Those of you who have been following this story know that Booboo has been intending to port Linux to the Gemei 760, the Dingoo’s distant cousin, but had some obstacles in the way of this project, with the main one being not having a Gemei 760. Well, thanks to DX, that problem is now solved.
Booboo has now ripped it apart – as you do - read more here: http://www.dingux.com/2009/09/gemei-x760.html !
Thanks to Adam Thornton for this:
I took the existing ScummVM port and recompiled it with the Tinsel engine turned on. It appears to play Discworld II all right (at least the first couple screens). Should play Discworld I and anything else that uses Tinsel as well.
Recently appearing on Dealextreme is an idea so obvious that you wonder why it hasn’t surfaced sooner:
Sure, it looks like any other cheap handheld clone thing which plugs into your TV – but this one has an SD slot!
Newly released gamepad controller for Sega MD games.
There’s nothing here that a Dingoo hooked up to a TV can’t do, and we don’t quite know how well it all might work for the moment, and yet, for the mere $21.97 Macarenas they are asking, it is strangely desirable … so I ordered one of these, and will report when it arrives!
Any other “early adopters” - grab one here and I get DX points.
Grab another media player for Dingux here: http://a320.freeforums.org/ingenic-mplayer-early-alphabuild-t1188.html
Here is another CloneKeen for Dingux, courtesy of mrlogan:
by mrLogan on Tue Sep 01, 2009 11:59 am
News on the MI2 has emerged on the A320 freeforum.
by robert2098 on Mon Aug 31, 2009 1:47 pm
In The Netherlands, a Dutch toy store advertised the MI2 portable console. Press release here.
Unfortunately, no information about the processor used, speed and internal RAM.
It would be a very interesting machine if you could create your own software for it or even run Linux on it.
Is this the new Dingoo killer then?
Right, got all that? This post will self destruct, just like the badly-in-need-of-reboot-Cruise-vehicle-franchise, in 10 seconds …