Saturday, December 26, 2009

Connect Four: Zero gravity

Wow, people worked on Christmas Eve!:

Connect Four: Zero Gravity v1.1
December 24, 2009

jo3_sum has released his Connect 4 style game for the native firmware.
Glad to see another devolper for the native firmware  Grin  Welcome jo3_sum!


The rules are extremely similar to Connect 4, but with a few twists. A player can insert his
or her own pieces from any angle of the playing field falling into the opposite direction.
And sometimes spaces are covered by black spots which block the way for falling  pieces.
First player to have their pieces 4 in a row wins!

Discuss it here:
Author/Porter: jo3_sum

Thursday, December 24, 2009

Merry Christmas from Dingoo-Scene!


Have a great Christmas everyone, and may you all bask in the season of goodwill and peace to all men.  Be safe, be cool, and show off that Dingoo!

And ho, ho ho to you all!!

Look what Santa brought for Dingoo …

Right on cue, it’s raining releases. First, we have OpenJazz:

Yoannd26 has released a beta port of Openjazz (Jazz Jack Rabbit) for Dingux just in time for Xmas.

Openjazz v0.1 Beta
December 22, 2009


You can edit as you like in the game options.
Pull = B
Skip = X

The game is currently only 320x200 is a bit too fast, too, the sound works fine but crackles from time to time.

Release thread here:

Openjazz v0.1 Beta
Author/Porter: Yoannd26
Download: Download it here

And Proosystem 1.0:

The amazing Alekmaul has released ProoSystem V1.0 for Dingoo native firmware. It's a port of ProSystem Atari 7800 emulator by Greg Stanton.

ProoSystem V1.0
December 22, 2009


All information are in the readme file shipped with the zip file.

Release thread here:

ProoSystem V1.0
Author/Porter: Alekmaul
Download: Download it here

Followed by SMSGG 3.3:

December 23, 2009

Alekmaul has updated his already excellent SMS/GG emulator for the native firmware.


+ Add more crc check for mappers
  + Add bios support (you can disable it in Game Configuration)
  # Fix SP during z80 reset (fix shadow dancer and ace of aces)
  # Change hcounter values
  + Add Game configuration menu for all not necessaries options Tongue
  + Add screenshot option in menu

Discuss it here:

Author/Porter: Alekmaul

Next, a personal favourite, Vice v 2.2!:

Vice 2.2
December 23, 2009

Vice 2.2 has been released! It's beginning to look a lot like Christmas  Grin


I am proud to announce that the Dingoo now has an officially supported Vice build.
This build is based on the amazing SDL UI work of Nojoopa.
Thanks to both Nojoopa and BlackyStardust for all their help and support.

Release Thread Here:
Author/Porter: sweetlilmre

With Hellizer not far behind …

HElliZER Dingux
December 23, 2009


A Dingux port of the old DOS demo HElliZER from the Queue Members Group has been released.

Thanks to zeitpunk for the information!

Discuss it here:;PHPSESSID=e219e10ca8685942a914abdfd13d64f8#new

Author/Porter: Unknonwn

(Thanks to u know where for all da news!)

What a shame you’re all busy with late night shopping, turkey stuffing and being nice to Grandma! Still, there will be calm after the storm which is christmas soon, and then, enjoy!

Tuesday, December 22, 2009

2GB 1000mAH battery UNFLASHABLE Dingoo emerges

Don’t panic, but the title says it all – thanks shred.  Check out this forum for more on this:

Alekmaul releases Commander Koon and Hexavirus for native firmware

Looks like Hello World might come third:

Commander Koon v1.0
Author/Porter: Alekmaul


Here is a port of Commander Keen for Dingoo Native OS (port of CloneKeen in fact).
You can find it in the dingoo digital website, because it's an  entry for its compo.

Download: Download Here

Author/Porter: Alekmaul

Bust some icky viruses in this small, but fun puzzle game!
Download: Download Here

Monday, December 21, 2009

Darfgarf releases xRick for Dingux; incites “RickFest”


Darfgarf has released xRick for Dingux – grab it here:,0,0,0,35,240

And discuss it here:

For those who prefer native firmware, Alekmaul’s native version from July 09 can be found here:

And fro those who would rather do something else with their hands, I recommend this, courtesy of Simon Phipps:


dpong for Dingux

Some late news … but then, it’s about Pong anyway, (from you know where):

dpong - December 19, 2009

Author/Porter: darfgarf
dpong is a simple, yet fun pong game for Dingux
Download: Download it here

Wednesday, December 16, 2009

Open Beats of Rage for Dingux released

Again, from Dingoonity news:

OpenBOR Dingux Port Released!
December 16, 2009

Shin-NiL finally released his OpenBOR port for Dingux! Go Grab it now!

Hello guys! Finally done!

OpenBOR Dingux Port v0.1 - First Release - 15/12/2009

This is a port of OpenBOR for Dingoo-linux, based on v3.0 build 2504.

- Copy the OpenBOR directory somewhere on your filesystem
- Set your menu launcher to execute ./OpenBOR.dge
- Copy yours paks files to the "Paks" directory
- Have fun!

Note: Only tested with latest Elta rootfs (20091208)

Special Thanks
- Brazilian Dingoo Community
- Dingoonity folks

Source Code:,0,0,0,46,238

Release Thread:

OpenBOR for Dingux
Author/Porter: Shin-NiL
Download: Download it here

Tuesday, December 15, 2009

FCEU v0.2 released

Courtesy of Dingoonity news:

The gama has updated his wonderful port of FCEU!



- Based on fceux version 2.1.2
- Great compatibility
- Builtin nsf player
- FDS support
   NOTE: You must put a copy of your fds bios (disksys.rom)
    in the /local/home/.fceux folder.
- Fullscreen support
- Blur filter support
- Frameskip support
- Zipped roms
- Gui for configuration
- Custom palette support
   NOTE: You must rename the palette file (for example fceux.pal) to custom.pal
         and put it in the /local/home/.fceux folder.

Changelog and release thread is here :
Author/Porter: the gama

Monday, December 14, 2009

Open Beats of Rage for Dingux – Work in Progress Videos!




WIP is Looking good, niltonpd !!

Dmenu 0.6 for Dingux released

SavedLinuXgeeK brings news of a new Dmenu release:

Hey everyone,
   Dmenu has reached that point again where another release is ready for the public.  In this the release a lot of work has happened internally to make the code base more stable, and to prepare it for upcoming changes.  And as opposed to the last release, this release should not require any changes on the user's part, apart from dropping in the new files. So without further ado, the changelist:


- Various bug fixes
- Added ability to use global resources in themes. 
    If you prefix a path in a theme with 'global:' it will pick up
    the file from the "resources" directory.  This allows for the sharing of
    fonts, sounds, images, etc.  Hopefully this will reduce the overall
    disk footprint of the menu.  Not sure, but the menu may also run
    better if multiple code points are using the same resource on disk
    instead of copies of the same resource.  An example from default/theme.cfg:
        Font = "global:FreeSans.ttf"
- Ensuring the menu will work when filesystem is read only.
    Performance will degrade in some cases, but the menu should function
    in the same way it has before.  Just maybe a little bit slower.
- Memory Leak resolved in colorpicker
- Show/Take snapshot of menu on exit/load. 
    This allows for the menu to show something while it is setting up.
- Theme Selection now uses the image selection tool. 
    The theme selector will look for a 'theme.png' in the root of all valid
    theme folders (themes where theme.cfg exists).  If a theme preview
    is not found, it will use the 'notfound.png' in the resources folder.
- UI enhancements to the main menu
    We now apply alpha blending to the menu items based on their distance
    from the active item.  If the submenu is open, then another layer
    of blending is applied to the horizontal menu, as well as the
    submenu's parent.  The goal with this was to help indicate which
    parts of the menu are active, and which aren't. 
- Set foundation for UI animations
- Replaced sound OSD format of icon and percantage to just an icon. 
    The icon now shows the level of sound visually in lieu of a
- UI will now autodim after a period of N seconds.
    The default for N is 5, but is configurable in the dmenu.ini file under
    they key DimmerDelay.  The value for DimmerDelay is an integer which represents
    seconds.  If DimmerDelay is set to 0, then the dimming will not occur.
- Enabled themes to define padding between icon and text, when the text is right
  of the icon.
    This does not apply to the horizontal items, but the vertical menu items.  The
    key to set in the theme.cfg is ItemTextPadLeft and the value is an integer which
    represents the left padding of the text, in pixels.

So please feel free to download and enjoy. You can get download the files from  To install just upack the archive at the root of your SD card (where the local/dmenu folder starts).  Thanks.
The dmenu team

Read more here:

Thursday, December 10, 2009

Blaze Europe selling Dingoos

Vampire Mike has PM’d me to advise that Blaze Europe is now selling Dingoos! The more suppliers, the better – here is their link:

C-Dogs SDL for Dingux

Arr … Shin-NIL has released a new game:

Hello everybody.
Here is a initial release of C-Dogs SDL for Dingoo:
Source code:,0,0,0,46,229
Known Issues / TODO List

  • This version only can be played by 1 player;
  • Need to translate PC keys names to Dingoo buttons names;
  • Setting resolution greater than 320 X 240 will crash the system;
  • Setting video scale factor greater than 1 will crash the system;
  • Shutting down Dingux improperly (not using poweroff command) will corrupt the savedata and display segmentation fault when exit the game. Deleting directory /local/home/.cdogs will correct this;
  • The game is not at fullspeed yet.

Thanks to D_Skywalk, darfgarf and vimrc.

Wednesday, December 9, 2009

Reality Bites (It really does!) - On to Plan B

Well, Mr Fry might appear at first glance to be terribly rude.  I’m sure he’s just terribly busy, and gets thousands of “Spruik me! Spruik me!” requests every day. So much so in fact that the small print on his Blog shows that he really has his act together on public contact:


The management for Stephen receives many enquires and requests. In all instances you must contact only once. Replicating your request across various contacts creates confusion.

In order to ensure you contact the correct person. Please follow the list below carefully.

Professional engagement of Stephen Fry

Hamilton Hodell Limited
Fifth Floor
66-68 Margaret Street
London W1W 8SR
Telephone: +44(0)20 7636 1221
iPhone/Blackberry/Android friendly: +442076361221
info AT hamiltonhodell DOT co DOT uk

Press requests of Stephen Fry or SamFry Limited

Members of the professional press seeking to to interview Stephen should contact Hamilton Hodell Limited using the details provided above.

Press enquiries relating to the business SamFry Limited and UnTied Artists Network should make that enquiry to Andrew Sampson

andrew AT samfrylimited DOT com

Please ensure you address your email to Andrew as unaddressed email will be deleted.

Stephen does not have personal publicity management.

Twitter requests of Stephen Fry

WARNING: When Stephen tweets a URL to a given website, up to 500,000 people will attempt to visit that website within one hour. Very few websites can manage that intense traffic. If you wish to asked Stephen to Tweet about a charity or special event which points to your/a website, it must be able to capable of taking 600+ calls per second to the website’s server in order to be able to stay live once Stephen’s Tweeted. Please check with your website server provider. Many providers will simply say “Yes it is”. You must double check with a technician for your website.

There are three waves of capacity within that hour with the 2nd wave of retweeting generally as strong as the first original Tweet.

Requests for Tweeting must be made through the professional agent contact details above.

Emails or phone call requests for paid or product Tweeting will be ignored.


Stephen supports many charities and requests for support. If you wish to make a request please contact Hamilton Hodell Limited using the details provided above.

Fan Mail & personal letters

Stephen cannot be contacted by email personally. Please address mail in the following manner.

Mr Stephen Fry
c/o Hamilton Hodell Limited
Fifth Floor
66-68 Margaret Street
London W1W 8SR

Fan email cannot answered but very much welcomes your participation on this website through Stephen’s Twitter feed, forum and blog.

Wow, no random emails, no contact to which you can reasonably expect an answer unless you’re press or charity, no product tweeting (which unfortunately, this campaign will be construed) – all that’s left is snail mail! Talk about pushing fertiliser up a steeply graded incline! It’s all quite disheartening really, added to which I read this on his blog:

Over the past few months I have bought and been sent some of the latest, loveliest and lousiest arrivals in the world of smartphonery, iPoddery and assorted digital devicement.

So, pestering him has been done, and we’re not the first; in fact, we’re among, by the looks of it, the slowest to have this idea. 

Are we to be so easily thwarted? No, say I! 

When faced with the impenetrable silence of Dingoo Digital Shenzen, did Booboo slink away and cry: “Linux on that glorified MP3 player? Meh!”?

When naysayers declared that PSP emulation was impossible, did Ulrich go: “Well that’s it then, 2D for me, all the way!”?

No, we shall not be cowed by Stephen’s management, or begrudge him the walls he must have to face life as a celebrity! We keep alive our fantastical vision that behind the wall of Hamilton Hodell Limited lies a curious gadget lover like, well, you and me, who only needs to get his hands on one of these, to succumb to its charms. 

This is what I’ll do then:

  • Pledges remain open until 26 December 2009!
  • Come 26 December, I’ll make up whatever difference in dollars there is, and order his Dingoo!
  • All who pledge will get an official, Dingoo-Scene once in a lifetime, never to be repeated collector’s item “I chipped in for Mr Fry’s Dingoo” Certificate … ah … emailed to them in PDF.

I have to say that, even after all that, it not improbably that our Dingoo is going to get lost among the hundreds and thousands of other gadgets that find their way to him. But you miss 100% of the shots you never take, right? Is that really the sort of Dingoo user you want to be?

Monday, December 7, 2009

New Dingux Dual Boot installation video

Getting dual boot on is the hardest part of Dingux.  This new video from whosaywho might ease the pain:

Friday, December 4, 2009

Desperate times call for cheap publicity stunts: A free Dingoo from Dingoo-Scene – if you are Mr Stephen Fry

In July - too long ago - I wrote this chest thumping call to arms for Dingoo lovers everywhere. 

In it, I declared that:

  1. unless we all made an effort to lift the Dingoo’s profile, it would die the Slow Tortured Death of GTZ (Gizmondo Tapwave Zodiac); and
  2. as no one on this planet is more than 6 degrees of separation from Kevin Bacon, it was inevitable that surely one of us must be linked to someone famous, who can be convinced to spruik the Dingoo, thus saving all our lazy bottoms.

Sadly, the urgency which imbued my post is today, not less diminished. Here we are, 6 months on, and absolutely no one of any celebrity, minor, scandalous, self promoting, or otherwise, has emerged to promote the cause of this little machine that could.

It is clear that more drastic action is required.

Like bribery.

I’ve made an executive decision that the subject of our bribery will be Mr Stephen Fry, actor, man-about town, raconteur and tech lover.

Why you Mr Fry? Well, your blog indicates you know your tech, and I suspect you might be just the sort of guy who would appreciate something like the Dingoo.

This is the deal: if you will post something on your blog to the effect that you know what a Dingoo is, are intrigued by it, and would like one, Dingoo-Scene will personally send you an A320, via DealExtreme.

Apart from the blog post, we ask beg, Mr Fry, for only one other thing: when you receive it, please take a picture of yourself holding your Dingoo with a goofy caption and sign it, for us to publish here.

As for the rest of you indolent unconnected recalcitrants dear readers, free Dingoos are worth exactly $82.80, so I’m handing the hat around.  Would be contributors to this noble cause don’t actually have to send me any money – yet. Just comment below (not anonymously, please) or email me, with a pledge if you would be prepared to contribute to making Mr Fry’s Christmas that much merrier. If Mr Fry never replies, you’ll never have to cough up! In fact, even if he does, it won’t matter, because Stephen – can I call you Stephen? - whether I actually get 1c or $82.80, the offer’s good, for however long you might choose to take before accepting (which might, I appreciate, take twice as long as however long you might take to actually hear about this in the first place), if you feel so inclined.

Dingux SNES9x – Game FAQ read function enabled

Thanks to Elta for this Dingoonity post:

Hello people Smiley
One thing I liked from the native OS emulators is the possibility to read the game FAQ from within the emulator.
I travel a lot by train and I wanted to play some SNES RPGs, but taking a printed copy of the FAQ with me isn't the most convenient solution.  Wink
So I decided to modify snes9x to add the FAQ viewer functionality.
I'm publishing the source code here because the code can easily be reused for any emulator.
The archive also contains a precompiled modified version of snes9x.
The viewer is rather simple for now, and will only work with ASCII files.
Also all tab characters are replaced by a single space.
To use it, simply put a text file with the same name as your ROM and with extension '.txt' in the same folder.
For example if you load '' the viewer will try to load 'Chrono_Trigger.txt'
Then you can select 'View FAQ' from the Select + B menu.
D-Pad: Move around
A Button: Hold it and use the D-Pad to move page by page
Y Button: Change Font
B Button: Exit
(see faqviewer.txt for more technical details)
Link: (Mediafire)

Wednesday, December 2, 2009

DX stocks replacement Dingoo cases

Chewed on that Dingoo one time too many? Well, now you can replace that shabby teeth pocked exterior with a shiny new case, courtesy of DealExtreme, although IMHO, at $19.23, it’s a tad on the pricey side!

Main Product Picture - click to enlarge

As always, click here to buy one and I’ll get a warm glow and some DX points.