Saturday, August 16, 2014

Spec Envy – iReady Much W1Android console/Smartphone comin’ real soon now …


This svelte looking WTF is that device will evidently be available real soon now, and perhaps sooner than that if you’re game to make contact with the nice folk at iready here.

It appears to be a MTK 6592 2 GB powered smartphone, with an IPS 720p screen ++ thing, but its asking price of over $250 might be a little hard to stomach if it doesn’t change. Here are the published specs:


155g(without battery)

Operating System
Android 4.2




Battery Capacity

5.0 inch


1280*720 pixels


WCDMA: 2100M/1900M/900MHz

Bluetooth 4.0

Wi-Fi 802.11 b/g/n


Sunday, August 10, 2014

ScummVM 1.7.0 "The Neverrelease" for Dingux

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.

A year has passed and ScummVM 1.7.0 is here.
With this release we have added support for 45 completely new games. These are:
  • The Neverhood
  • Mortville Manor
  • Voyeur
  • Return to Ringworld
  • Chivalry is Not Dead
Also, we have updated the MT-32 emulator, added an OpenGL backend, improved many aspects of the GUI, enhanced the AGOS engine, made Urban Runner's videos less CPU-demanding, fixed tons of bugs in dozens of SCI games, improved sound in Loom and Indiana Jones and the Last Crusade and improved platform portability for the Tony and Tinsel engines.
But this is not all. We have added experimental support for the OUYA console (we couldn't add GCW-Zero support simply because sev still awaits his console from Kickstarter), made major improvements to the PS2 port and merged the Bada with Tizen ports.
The full list with all changes mentioned can be found in our release notes and the release can be obtained as usual from our downloads page.
Everybody Way Oh!


Dingux Port:,0,0,0,20,725

Source Code:

Saturday, August 9, 2014

Reicast Dreamcast Emulator makes Android party like IT’S 1999

It’s not a new new thing, but for those not yet in the know (like, um, me) the Reicast Dreamcast Emulator is now completely playable on any decent Android gaming machine! Don’t take my word for it. Here’s proof:

How to disassemble your GCW-Zero

Looking for a step by step on how to disassemble your GCW Zero? (So soon? It’s only been a 2 year wait!). Well fear not, Fosamax has your back, and the tutorial to prove it, which you can find here:

Thursday, August 7, 2014

How to connect serial something to something on your GCW Zero for something console, um …

It’s got alligator cables and raw PCBs! What else can any self respecting geek want? Well, you can read all about it here:

It allows you to connect the GCW Zero to your computer and output the early boot messages to an external display, and also gives you control of the device through a terminal at the end of the booting processing.

Anyhow, it’s good to know you can do this. Yessiree.